Andrea Rosales coauthors a new article titled “On the conceptualization, design and evaluation of appealing, meaningful and playable digital games for older people“, published in the journal Games and Culture (IF: 0.390; Q2 in Cultural studies, Q4 in Communication).
While older people tend to be regarded as actual, or potential, players of digital games within literature on Game Studies, Human-Computer Interaction and Gerontechnology, they are often considered non-avid users of digital technologies. This contradiction prompted us to conduct a literature review, which revealed (a) insufficient involvement of older people within the design of games targeted towards this group, and (b) insufficient understanding of their everyday digital gameplay. In this paper, we present the conceptualisation, design, and evaluation of digital games that active older people found to be sufficiently appealing, playable and meaningful. A 6-month ethnography of the play experiences of 170 older people helped us to conceptualise these games, which were co-designed through everyday playful activities. To facilitate the development of these games, we designed and evaluated an online game creation platform, which enabled 99 older people with different cultural backgrounds to create, play, and contribute to games.